Bio

I'm co-founder and VP of Sales of LlamaZOO Interactive - we're an internationally recognized, award-winning AR/VR communications and training company, creators of a 3d learning and communication platform for higher ed and enterprise. 

The first application for our platform is EasyAnatomy, a 3D anatomy learning and reference application for veterinary students and practitioners. It's used in over 70 universities worldwide, including leading institutions such as the University of Pennsylvania, University of Adelaide, and University of Missouri.

We've also developed the world's first true virtual reality experience for the mining industry, for Teck Resources. Our Mine Life VR software is revolutionary in its ability to bring together huge sets of complex data, putting them all in one easy to access and understand place, visualized in immersive virtual reality.

Other enterprise clients are in a diverse range of industries, including mechanical engineering, and environmental consultancies.

Throughout my career, I've had varied professional experience in different design, strategy, and leadership roles in software, working in both large and small teams on all platforms. During this time I've worked with top tier IPs (Transformers, Sons of Anarchy, SpongeBob SquarePants, Tom Clancy's Ghost Recon, Ghostbusters) and publishers (Fox, Activision, Nickelodeon, Glu, Ubisoft, Capcom, etc.).

In my previous life, as an experienced consulting game/app designer, director and producer, I worked on console, mobile, and F2P games/apps in a number of areas: design, creative direction, product management, strategy, and pitch development.

I'm also experienced working with early-stage startups in nearly every area (as both founder and employee) in games, social media, real money online casino, and edtech.

Lastly, I've written on tech for Fast Company, Pocket Gamer, the Canada Media Fund, Inside Mobile Apps and others.I'm co-founder and VP of Sales of LlamaZOO Interactive - we're an internationally recognized, award-winning AR/VR communications and training company, creators of a 3d learning and communication platform for higher ed and enterprise. 

The first application for our platform is EasyAnatomy, a 3D anatomy learning and reference application for veterinary students and practitioners. It's used in over 70 universities worldwide, including leading institutions such as the University of Pennsylvania, University of Adelaide, and University of Missouri.

We've also developed the world's first true virtual reality experience for the mining industry, for Teck Resources. Our Mine Life VR software is revolutionary in its ability to bring together huge sets of complex data, putting them all in one easy to access and understand place, visualized in immersive virtual reality.

Other enterprise clients are in a diverse range of industries, including mechanical engineering, and environmental consultancies.

Throughout my career, I've had varied professional experience in different design, strategy, and leadership roles in software, working in both large and small teams on all platforms. During this time I've worked with top tier IPs (Transformers, Sons of Anarchy, SpongeBob SquarePants, Tom Clancy's Ghost Recon, Ghostbusters) and publishers (Fox, Activision, Nickelodeon, Glu, Ubisoft, Capcom, etc.).

In my previous life, as an experienced consulting game/app designer, director and producer, I worked on console, mobile, and F2P games/apps in a number of areas: design, creative direction, product management, strategy, and pitch development.

I'm also experienced working with early-stage startups in nearly every area (as both founder and employee) in games, social media, real money online casino, and edtech.

Lastly, I've written on tech for Fast Company, Pocket Gamer, the Canada Media Fund, Inside Mobile Apps and others.

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